Buy War Games
The following board games are from my private collection that I acquired in the 1970s and 80s. Many have never been used and are unpunched. Each is fully described below. There is only one copy of each game available. More games will be advertised as time allows for me to put them up for sale, so please check back if you do not see what you want.
HOW TO PURCHASE
1. Anyone in the world who has the capability of making PayPal transactions may pay by PayPal. Residents of the United States ONLY may also pay by Postal money order, bank check or personal check.
2. Shipments within the United States will be by Priority Mail unless the purchaser specifies otherwise. Shipments to other countries, including Canada and Mexico, will be as specified by the purchaser.
3. and tell me which game(s) you are interested in purchasing and the method of payment you wish to use.
4. When I receive your e-mail, I will compute the cost of shipping and reply to you by e-mail. If you choose PayPal as your method of payment, my e-mail will include a link for making the PayPal payment. If you choose to pay by check or money order, I will send you my address.
5. I will acknowledge the receipt of your payment and inform you when your game has been shipped.
RETURNS POLICY
All games are guaranteed to be in the condition described and to be shipped in perfect condition. If dissatisfied with your purchase, you may return the game within 30 days from the date of receipt, provided it is in the same condition in which it was shipped to you. The customer must pay for the cost of the return shipment and the amount paid for the game, less shipping and handling costs will be reimbursed to the customer.
John Schneider
SPI, copyright 1984. Includes the battles of Quatre Bras, Ligny, Wavre, and La Belle Alliance (AKA Waterloo and Mt. St. Jean). Game Design by Kevin Zuker. This game has been used. The playing pieces have been punched and all are in the plastic tray. The following componets are included: Two 22"x34" mapsheets, each containing two, side-by-side, 17"x22" battle mapsheets, 400 punched playing pieces to include 327 marked and 73 blank pieces, one plastic tray for the playing pieces, and one die. The box is in excellent condition. Unfortunately, the Rules Book has been lost. The complexity level for this game is Low. Cost $10.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
Avalon Hill, copyright 1980. Historical simulation of the Napoleonic Wars: 1805-1815. Includes 10 campaign scenarios: From the autumn of 1805 through the climactic summer of 1815, the entire ten year conflict between France, England, Austria, Prussia, Russia, and Spain, is recreated in ten separate scenarios. Per Avalon Hill, each historical campaign is presented as a separate 2-player game with an average playing time of 2-3 hours. The first scenario, Austerlitz-1805, is a short introductory game pitting France against the combined armies of Austria and Russia. The next pair of scenarios, Jena to Friedland: 1806-1807, and Wagram: 1809, recreate the campaigns during which the French army and Empire reached the cominant position among the major European powers. Napoleon in Russia-1812, and The War of Liberation-1813, are finely balanced, massive campaigns for the control of eastern and central Europe. Napoleon at Bay-1814, and Waterloo-1815, are scenarios that depict Napoleon's desperate efforts to stave off total defeat. The Peninsular War: 1808-1814, recreates the 6-year Anglo-French conflict for control of the Spanish peninsula. A shorter scenario entitled, Spain: 1811-1814, focuses on the decisive period of Wellington's victorious campaign which drove the French back across the Pyrenees. The final, War and Peace: 1805-1815 Grand Campaign game (suitable for up to six players) is undoubtedly the ultimate game of Napoleonic strategy. The following components are included: A 16"x44" four section, full color mapboard depicting all the major and minor European states at the beginning of the 19th Century, more than 1000 historically colored counters including a separate named counter representing every major military leader, and hundreds of additional counters represeting the naval fleets, infantry, cavalry, cossack, landwehr, militia and guard troops of 20 European powers, a comprehensive 24-page Rules Manual with Designer's Notes and Historical Notes for each scenanio, two detailed Player-Aid Cards containing all the charts and tables necessary for play, and two dice. Complexity: This is a complex game and previous experience with wargames is necessary. Each of the campaign scenarios are played on one or two of the four mapboards and require 2-3 hours to play. The two scenarios dealing with the war in Spain relatively few pieces but may require 8-12 hours to play to completion. The grand campaign game, which utilizes all four mapboards and all of the playing pieces, is a long-term project which may last a maximum of 120 monthly game turns. All of the scenarios can be played solitaire or by several players, each of whom assumes control of one or more of the major belligerant powers. The grand campaign can be played solitaire or by up to six players and is particularly suitable for team or club competition. Condition: All of the playing pieces have been punched and there is some shelf wear on the box, otherwise the game is in like new condition. Cost $25.00 + shipping. Please use my e-mail
link in paragraph 3 at the top of the page to place your order or inquire
about this game.
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Avalon Hill, copyright 1981. Per Avalon Hill, recreating the Great War of 1914-1918, The Guns of August is a unique, exciting game. As the Central Powers player you control the armies of Germany, Austria-Hungary, Bulgaria and Turkey, and make the difficult strategic decisions the 2-front war requires. As the Allied player you command the forces of the rest of Europe including Britain, France, Russia, Italy, Belgium, Rumania, and Servia, and the United States, and carry the burden of forcing back the strongly entrenched enemy corps on both the western and eastern fronts. No other game presents so great a challence to test each player's grasp of military strategy. Includes 10 historical scenarios, from the summer of 1914 throuigh the final surrender on the 11th hour of the 11th month of 1918, The Guns of August spans the entire First World War in monthly game-turns; each player maneuvers hundreds of infantry and cavalry corps and their supporting artillery and engineer regiments. And in addition to this mammoth campaign game, separate scenarios for each front during each year of the war, which can be combined into 2-front scenarios for 1914, 1915, 1916 and 1917, have been specially designed to allow players to vary the size, difficulty, and playing time of the games. Includes the following components: One 22"x32" 4-section mapboard, over 800 military unit counters and markers, Player-Aid Cards, Comprehensive Rulebook, and one die. Condition: Except for the box, which shows a little shelf wear and a slight dent and tear on one side of the cover, this game is in like-new condition. All of the playing pieces are unpunched. Complexity: Intermediate. Cost $20.00 + shipping. Please use my e-mail
link in paragraph 3 at the top of the page to place your order or inquire
about this game.
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Avalon Hill, copyright 1981. Fury in the West is a tactical simulation of the battle of Shiloh during the American Civil War. The game begins with the Confederates surprising the Union forces in their camps ner the Shiloh Church. Amid much confusion, the Confederates fight their way towards Pittsburgh Landing on the Tennessee River while the Union forces try to organize some resistance. As night falls, Union reinforcements arrive just in time to finally halt the advance. The second day begins with the regrouped Union forces attacking and retaking the ground lost on the first day. The result is an ideal situation for a game as both players must attack and defend. Includes the following components: 22"x32" mapboard, 234 counters, 1 Confederate and 1 Union Strength Record Chart, 1 Playing Aid Card, Rulebook, and 1 die. Condition: There is some shelf wear to the box and the counters have been punched, otherwise the game is like new. Complexity: 4 on a scale of 1 to 10. Takes about 3 hours to complete a game. Cost $20.00 + shipping. Please use my e-mail
link in paragraph 3 at the top of the page to place your order or inquire
about this game.
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Leningrad:
The Advance of Army Group North, Summer 1941
SPI, copyright 1979. Leningrad re-creates one of the most crucial campaigns of the Second World War -- the drive by the German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. An easy-to-learn rules format allows players to get right into action: based on the award-winning Panzergruppe Guderian game system, Leningrad features enough surprises to ensure that each game will be different and exciting. All the elements of battle -- air power, panzer corps, and mechanized infantry, among others -- have been incorporated into the game. Surprise attacks are essential to the success of either sice, and the arrival of reinforcements can dramatically shift the course of the battle. Includes the following components: 11"x17" mapsheet, 100 unit counters (punched), complete rules book and playing aids, and a die. Condition: The box and game parts are all in excellent condition. The counters have been punched. Complexity: Entry level. Cost: $10.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
Caesar:
Epic Battle of Alesia
Avalon Hill, copyright 1976. In 58 B.C., following his consulship,
Gaius Julius Caesar became proconsul of the Roman province of Cisalpine
Gaul, the only part of Gaul under Rome's control. In that summer
Caesar was drawn into Gallic tribal politics by protecting not only the
Roman possessions but also certain Gallic tribes which begged for salvation
from the invading Germans. One campaign led to another, and by 52
B.C., all parts of Gaul had been loosely brought under Roman control.
In that spring civil disorders reached a peak in Rome, and while Caesar
was in northern Italy on the circuit court a general uprising took place
in Gaul, with Vercingetorix of the Averni as "commander in chief."
Includes the following components: 33"x28" mapboard divided into three 11"x28" sections, 262 unit counters in compartmented plastic tray, rules book, off-board movement chart, Gallic off-board presence indicator, and a die. Condition: All game parts are in excellent condition. The counters have been punched. The box is in excellent condition except for two corners that have been reinforced with tape. Complexity: Intermediate level II on the AH complexity scale. Playing time is about 5 hours. Cost: $25.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
Afrika
Korps
Avalon Hill, copyright 1964. In early 1941, General Rommel, commanding Panzer Regiment 5 and other small units, rolled around the British at remote El Agheila, swept the Western Desert under the German Cross and began the legend of the Afrika Korps. After two years of seesaw war against tghe Eighth Army's New Zealanders, Australians, Indians, Britishers, South Africans, French, Poles, and many others, Rommel's sword was finally broken. Includes the following components: 44"x14" mapboard divided into two 14"x22" sections, more than 100 unit counters, rules book, Afrika Korps Time Record, Combat Results Table, and a die. Condition: Box and all game parts are in excellent condition. The counters have been punched. Complexity: Intermediate level II on the AH complexity scale. Playing time is 3 hours or less. Cost: $15.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
Bismarck
Avalon Hill, copyright 1978. At dusk on May 21, 1941, the German
battleship Bismarck, accompanied by the heavy cruiser Prinz Eugen, quietly
slipped from her base in Bergen, Norway, to begin one of the most dramatic
chapters in naval history. Her orders: cledar the Atlantic of Allied
shipping.
Includes the following components: 14"x22" search board, 14"x22" battle board, more than 300 counters, hit record pad, range finders, movement gauges, six huge palyer aid cards, rule book, and 3 dice. (There are 3 dice in the box. I don't know if they all came with the game or if one one did.) Condition: Box and all game parts are in excellent condition. There is slight wear to the box. The counters have been punched. Complexity: Ages 12 and up, playing time 2 to 4 hours. Cost: $30.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
Alexander
Avalon Hill, copyright 1974. Alexander recreates the battle on the plain of Gaugamela between Alexander the Great's Macedonian army and King Darius' Persian host. The battle, once begun, will be fierce and over quickly. There can be no retreats or withdrawals. No reforming of the lines. Morale will be the key. If it plummets past a certain point, it will be hard to turn the tide and win. Setbacks being more setbacks and the cycle is hard to break. Units are Macedonian, Greek, and Persian, and represent infantry, cavalry, phalanx, mercenary, archers, horse archers, javeliners, chariots, elephants, and leaders. Three different sized counter types distinguish phalanx and leader counters from other units. Special rules cover charges, unit maneuver capabilities, leader bonuses, missile fire, overruns, stampeding elephants, and much more. Includes the following components: 22"x28" mapboard, almost 100 counters in a compartmentalized plastic storage tray, playing aids, rule book and a die. Condition: Box and all game parts are in excellent condition, except for some slight wear to the box. The counters have been punched. Complexity: Ages 12 and up, playing time 2 to 4 hours. Cost: $25.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |
The
Great Redoubt
Yaquinto Publications, Inc., copyright 1979. The Great Redoubt is a tactical simulation that recreates the battle of Borodino during Napoleon's invasion of Russia in 1812, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field of battle. After an unprecented carnage, the French were only marginally successful. Includes the following components: 21.5"x27.5" mapsheet, 309 two-sided unpunched counters, compartmented plastic tray for counters, Strength and Morale Record Sheet pad, Game Card, Movement Cost Tables, rule book, and two dice. Condition: All game parts are in excellent condition. The boxtop is slightly marred. The counters are UNPUNCHED. Complexity: On a 4-level scale of complexity, this game is rated 3 by the manufacturer; it falls in the upper end of average wargame complexity, requiring time to master and having detailed mechanics. Playing time is 4 to 10 hours. Cost: $35.00 + shipping. Please use my e-mail link in paragraph 3 at the top of the page to place your order or inquire about this game. |